We made a foley on the first ever Tron that was created in the year 1982.
The part we did was when they are on the game grid. It was a fight between the blue and gold.
The game was to get the opponent into their jet lights in order to eliminate them.
After that, the survivors of the game tried to exit/escape.
The techniques we used are object movement and sync.
The foley sounds we made was to sync in with the movement of each sound.
Voices of characters are heard and also the swoosh and motor sounds and movements of their jet
bikes.
Synopsis
The audio drama is a Tagalog version of the original Horton Hears a Who by Dr. Seuss. The story is all about an elephant who met a creature who lives in the tiny speck of dust. This creature is called a Who. But then, it was not just one creature who lives in that tiny speck of dust but a whole community of Whos. Whoville is the name of their town and it was led by the Mayor. A kangaroo came with her baby in her pouch who said that there are no tiny creatures. He commanded the wicker sham to tie Horton and throw the speck of dust into the boiling pot. All the Whos where scared, Horton said to them to create loud noises in order for the kangaroo to hear them. But kangaroo ears aren't as strong as the ears of the elephant. The mayor search for something to add up to the noise. And so he found a boy playing a yoyo. He grabbed the boy and climbed up the tower. And there the boy shouted, ''Yah!'' And it was heard.
Cast/Credits Here are the casts and credits in the making of Horton Nakarinig ng Who.
Horton Kaygee Abon
Narrator Hazel Joy Feliciano
Mayor Rey Revadulla
Kangaroo Hazel Joy Feliciano
Baby Kangaroo Jan Philip Senapilo
Director Hazel Joy Feliciano
Screenwriters Hazel Joy Feliciano, Rey Revadulla, Kaygee Abon
Sound Effects Spv Hazel Joy Feliciano, Glicerio Egos
Editors Hazel Joy Feliciano, Glicerio Egos
Personal Contribution I played the part of the Narrator and the Kangaroo. Translated the script with the help of Kaygee Abon. Glicerio Egos compiled the audio while I did the arrangement and added the sound effects and background music. I did the art cover of Horton and also the US Radio Drama Script.
Insights and Reflection
The story of Horton gave us a valuable lesson about helping others no matter how small. But then the story doesn't just only refer to the small beings but also of others like helping different races, needy ones and etc.
While creating the audio drama, we only used a cellphone for recording and looked for a cool spot in the LRC building. It was 80% good, so we decided to continue on recording. We only did a quick recording of the script. We didn't give our full best in recording. We did some incorrect pronunciations of some words. So I just tried to add more effects and background music to the audio to add the feel of the story. Lesson learned: (1) check first the recorded audio if okay, (2) record the audio long before the deadline (3) give your best shot in everything.
The Hobbit is written by J. R. R. Tolkien. The audio drama
is played by ThrobnWood.
What I can say about the sound design or the overall is that it has
a sense of what is going on with the drama. As you play and hear it,
you feel like you are part of the scene. Closing your eyes, imagining
that you are one with the drama.
This audio drama is more of a storytelling where there
is only one narrator. There are no other characters talking
or saying their lines but the narrator does everything.
He copies how the style or how the character
should talk and act.
The voice acting is very good but somehow not all of the characters in the
story are males. So for a strong male voice when played the part
of a female voice would be somehow annoying.
But then, his voice is still magical perfect for
a storyteller. :)
In the audio, sound effects and background
music are added up to also express the mood of the play and
emphasize the different plots of the story.
In the beginning as you have noticed, background music
is being played as a form of introduction.
And in the later part, the sound effects changes depending on the mood
or plot of the story.
As it changes, the storyteller also follows.
In my first soundscape, the environment is in a car race.
The most obvious sound signals would be the sound of the car.
The engine, drifts, nitro, brakes, horns, crash and etc are the foreground sounds.
The cheer from the audience will be considered as a background sound
as well as the announcer.
In my second soundscape, the keynote sounds would be the splash of
the sea. After listening to the soundscape, you might already guessed where
the sound is from.The sounds of the sea gull, dolphins and the boat would
make it more clear to us and understand the soundmark.
And lastly, as you have noticed the setting is actually at home. It started in the garage then walked
straight to the open the door.The keynote sound would be the footsteps.
How does sound affect us? Can we live without sound?
These are some questions that would answer how sound
shape our lives. Sound is very important. It makes our lives easier and
livelier. How boring will it be without sound? So boring, I say. Some people would
say they cannot live without music; music is in my soul and etc. A simple song
could change our moods, our actions, and everything else. How powerful is
that?!
Now,
adding the sound/audio to animation. Would you watch a 3d movie without any
audio/sound? Of course, not! You wouldn't enjoy it. Sound/audio adds the spice
up. It helps us feel what the movie or the characters itself wants to address. We
may feel frightened, happy, etc depending on the play of the movie. Sound adds
emphasis and lets us understand more about a certain play or role. A movie/animation will not be successful
without sound.
With great timing and some powerful sound effects the animation will be awesome!
Better watch this and listen to the animation effects!